First off don't use (force) Ambient Lighting in the settings as it bleaches everything out and messes up the textures even more.
#Quake 4 low res textures 1080p#
high end and low end or could you use quality settings? Iain: Quake 4 has issues on modern graphics cards with more than 1 Gb VRAM, it looks terrible even with Ultra Textures and 1080p resolution. Now you might be aiming at the mobile gaming space but I'm sure you can get similar hardware stats for mobile platform capabilities.ĭo you need to build two separate versions of the game e.g. Its features include: Properly adjusting the FPS limit to above 60 (e.g.
#Quake 4 low res textures install#
It is easy to install and comes with a GUI for convenient configuration.
"The Thing" and "Silent Hill 2" are good examples of games ported to PC platform.īasically, the way I see it, to simulate ps2 feel (even though it doesn't have a well defined aesthetic), you'd keep texture resolution low, while having polycount slightly above Quake 3 level. Small number of active enemies and objects (32 megabytes of RAM total).īasically, check video for Katamari Damacy, Ghost in the Shell: Standalone Complex (PS2 game), Shin Megami Tensei: Nocturne, Shin Megami Tensei: Persona, Oni, Ico, Baroque. The systmem had 4 megabytes of video memory total.Ħ. Tight texture budget requires clever approach for dealing with material variation.ĥ. Locations are usually small, keeping overall polycount low and amount of textures small. Some simple post processing effects are possible.ģ. Usually no bumpamapping and no normalmapping for most games. Click to expand.300 mhz cpu, although with vector operating optimization.Ģ50-325k visible polygons at 60 fps, 500-650 at 30.